Bloomberg has been talking about 4Fun, a startup that helps gamers create their own game worlds for free.

In a recent article on its website, 4Fun described itself as a way to connect gamers and game developers to one another, and the idea has caught the attention of some of the game industry’s biggest names, including EA, Ubisoft, and Nintendo.

But as the startup grows and more and more gamers become fans, it has also attracted a slew of competitors.

As it turns out, it is not a new idea.

The idea of sharing a world with players is a concept that has been around since the dawn of humanity.

In ancient Egypt, the pharaohs built a series of caves in which to play games with their warriors.

Players in ancient Rome built cities where people could trade and trade goods.

Over time, this model of sharing has evolved into what we now call social games.

“There are a lot of social games, but there are also a lot more simple ones,” said Michael Krieger, the founder and CEO of Kriegers Entertainment, a Los Angeles-based company that creates video games for the mobile and desktop platforms.

This model of creating a shared world is a popular one among game developers, Krieber said, and it can work for a variety of different games.

For example, you can have a game like Minecraft, where players can explore a virtual world created by another player, and share that world with them.

But you also have the game The Simpsons, where the Simpsons can go out and interact with other players, creating new worlds with new characters.

That is where 4Fun’s technology shines.

Players can be part of a group that creates a shared, sandbox world that they can share with other gamers.

It can be a small community of four or more players, or it can be thousands of players in a massive world like the one in The Simpsons.

Users can then share the shared worlds with other people by uploading their creations to the social network.

This allows for huge communities of people to work together to create a new game.

And 4Fun has already been using this technology to create games for players in some of their games.

In the latest game, for example, the game lets players share a world and interact in a community of friends.

Some of the biggest names in the gaming industry have signed on to the platform, including Ubisoft, EA, and Microsoft.

The games are also coming to iOS and Android devices.

And if the technology works as well as the companies hope, 4FFun hopes to bring its technology to more games in the future.

While 4Fun already has a massive fan base of around 30 million people, the company is hoping to reach the 20 million mark in the coming years.

That’s a lot to make a game for a crowd of only 10 million people.

“The challenge with social games is that there’s a really big audience for it,” Krieer said.

4Fun isn’t alone in being excited about the idea.

Some other startups are making similar games, or are trying to figure out how to do it without breaking the bank.

In fact, many of these games are still in development.

A similar idea was recently adopted by the maker of the popular Minecraft sandbox game.

The Minecraft community has created an app called Moo, which lets players create their very own sandbox world, and also allow others to join in on the fun.

But it’s still early days.

There are also other companies using 4Fun technology that have gotten the ball rolling.

According to the games company, the social gaming platform has generated more than $100 million in revenue since its launch in 2014.

The company has raised about $1.4 billion in funding so far, and plans to add another $100 billion to that figure in the next three years.

So why is 4Fun so popular?

Krieberg thinks that 4Fun allows gamers to work in teams and get to know one another in ways that otherwise would be impossible.

He added that 4fun’s technology can help games like Minecraft reach more players and keep growing.

“It gives you a great sense of community, and I think that’s what makes it really appealing,” Kriebger said.

“If you’ve got a bunch of people playing Minecraft, that’s really fun.

If you’re just playing a game, you’re going to be less invested in it.

And then if you have a lot and it’s a game with a huge player base, you have to spend a lot.

And then if there’s no money to go around, it becomes a very lonely experience.

So I think 4Fun can give a huge amount of people a sense of connection, and give them that sense of being part of something bigger than themselves.”

Krieger said that he is currently working on creating an app for 4Fun to allow players to create their worlds for the group.

And he’s hoping to